

After being submitted to the 3DS' eShop in late August, Jett Rocket II: The Wrath of Taikai was finally released on November 13. On May 1, Shin'en announced that the game would be delayed for a Q3 release in order to add additional 3D free-roaming levels while reiterating that the game would still run at 60 frames per second and also releasing more screenshots in August. After the game's website went live on March 1, screenshots of the game were released later that month and a teaser trailer for the game was uploaded on April 16. On January 15, 2013, the sequel was renamed to Jett Rocket II: The Wrath of Taikai. SequelĪ potential sequel was first mentioned in May 2011 and was later confirmed on Decemas Jett Rocket Super Surf for the Nintendo 3DS eShop. Jett Rocket has received a Metacritic score of 70, indicating mixed or average reviews. spoke very highly of it as well, giving it a 28/30 and claiming that it "knocked Lostwinds off its high horse." However, it was commented that a Time Attack mode of some kind would add much replay value to the eventual sequel. Cubed3 noted the game as "a clear contender for WiiWare Game of the Year, if not 2010's best Wii game in general".

Jett Rocket has been met with mostly positive reception. The game also features an achievement system that can be completed either during or after completion of the main story. In addition, Jett can defeat enemies, clear obstacles and activate switches with his "Dash" attack, which can be executed by shaking the Wii Remote while he is standing (which sees him perform a somersaulting tackle) or after a jump (which sees him perform a diving hammer fist). Within certain stages, he can also paraglide as well as either ride a hoverboard or a jetboat. As with standard platforming games, Jett is capable of jumping, but can briefly hover when using his jet pack. Additionally, Jett must defeat a general of the PPP at the end of each area. Within each stage lies a set number of solar cells, many of which are scattered about and some of which are hidden, that Jett must collect in order to unlock each stage and gain access to the subsequent areas.

The objective is to clear each stage within the planet's three areas: the lush and tropical Atoll, the glacial and snowy Northpole, and the toxic and junglelike Swamps. Overall, unless some variation of the Wii's glitch to move during cut-scenes is doable on the Wii U version, the Wii (and by extension Wii emulator) version would be the superior version.The player takes on the role of the eponymous Jett Rocket, a planetary inspector who is tasked with stopping the Power Plant Posse (PPP) from polluting the Earthlike planet Yoroppa.

While on the topic, both versions can still two-cycle the first boss by timing the first hit as the boss is spitting out (or about to spit out, not quite sure) another bomb. While the Wii version forces you to collect 3 cells at the very start (which would also mean collecting less in the actual levels), this glitch more than makes up to save any time lost and then some compared to the Wii U version if utilized fully. The other and more major reason is a glitch only in the Wii version (as far as I'm aware) to move around during the cut-scene after throwing a bomb in the containers on the icy fortress level if you throw it in close enough. This does not seem to exist on the Wii version. One is that the Wii U version (for whatever reason) seems to think that defeated enemy parts and some solar cells are still solid only when trying to dash through them. Though I don't understand how these two things specifically changed in the jump from Wii to Wii U. From what I've seen of game-play on the Wii version compared to the Wii U, the Wii version seems to have the most potential to save time for two reasons. Making this post to list some differences I've noticed between versions.
